It’s no secret that Anthem has had a rough launch

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mmocs ®

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Post 04-Mar-2019 03:05


It’s no secret that Anthem has had a rough launch. The game has suffered from technical issues, loot drop controversies, and potentially poor retail sales, leading some to worry that BioWare’s future may be in jeopardy, as EA has displayed a tendency to shut down studios when they don’t meet expectations. But luckily for BioWare fans, it appears as though they don’t need to worry about EA shutting down the studio any time soon.
While it’s unclear how widespread the bans are, the first we heard of them was from content creator Gladd. A longstanding member of the Destiny community and challenge runner, Gladd posted a video this weekend explaining that he had been permanently banned from Anthem for “economy exploitation.”
I am still devoting most of my gaming time to Anthem, a game with an endless amount of problems that are slowly being fixed one by one by BioWare. But the reason I keep playing Anthem is because at its core, I find it fun, and that’s mainly due to how well BioWare has built up these different javelin classes, all of which play wildly different than one another, and are each fun in their own way. Mostly. By the way, you can buy cheap Anthem Shard Pack from, where you can enjoy a 3% discount by using the code “ MMOCSVIP ”.
It’s easy to grouse about “Anthem,” the new, multiplayer-centric, open-world shooter/RPG from BioWare. In its current state one would be lucky to not run into any bugs, and even when things are humming a surfeit of loading screens wreak havoc on the game’s pacing. Still, it’s rash to write off “Anthem” as a disaster. Its level design is often impressive to behold and its traversal and shooting mechanics are well-tuned. If ever there was a game in recent memory that seemed unconsciously engineered to ferret out if someone leans toward a glass half-empty or a glass half-full disposition, it’s this one. “Anthem” is nothing if not a mixed bag.
BioWare has since fixed a number of the exploits that were being used over the past week, and we’re sure they’re going to be fixing more of these now that they’ve banned people. The problem is we don’t know how many were banned or how big of an issue this was in Anthem. So there’s really no way to tell if this was them catching people in an obvious exploit or if it was more damage control from stuff they didn’t know about. We’ll see if more people get banned in the weeks to come and how big these exploits truly were.
What’s more, this situation should inspire a new debate about exploiting in l00t-based PvE games. While it can be argued that these players are “ruining” the experience for themselves and not hurting anyone else, there are others who feel that it diminishes the integrity of the game. Nevertheless, loot caves and loot farms are always going to appear and banning anyone for using them is going to turn away a lot of players.
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